This boxed set builds 17 multipart plastic Lumineth Realm-lords miniatures:– 1x Hurakan Windmage– 1x Hurakan Spirit of the Wind (which can alternatively be built as Sevireth, Lord of the Seventh Wi...
This boxed set builds 25 multipart plastic Hedonites of Slaanesh miniatures:– 1 Sigvald, Prince of Slaanesh– 5 Slickblade Seekers (which can alternatively be built as Blissbarb Seekers)– 5 Myrmides...
This multipart plastic kit builds 10 Gutter Runners and 1 Bomb Rat token, deadly infantry assassins for your Skaven armies in games of Warhammer Age of Sigmar.
Contents:– 138 plastic components– 1 ...
Contents:– 1 Spearhead: City of Ash book: A 24-page softback booklet that includes rules to get you started with games of Spearhead, from choosing your army, to the Battleplan: City of Ash. Also in...
This multipart plastic kit builds a Lord of Hysteria, a powerful leader for your Hedonites of Slaanesh armies in Warhammer Age of Sigmar.
Contents:– 17 plastic components– 1 Citadel 40mm Round Base...
This multipart plastic kit builds The Accursed Reflection – a Regiment of Renown for your Blades of Khorne, Disciples of Tzeentch, Helsmiths of Hashut, Maggotkin of Nurgle, Skaven, and Slaves to Da...
This 72-page softcover book contains:– A brief background section bringing you up to speed with the latest narrative events in Warhammer Age of Sigmar.– Matched Play Battlepack 2026-27, including a...
This 98-page hardback book contains:– Background, art, and fiction exploring the deviant followers of the Dark Prince– A description of their many diverse units, along with detailed photography and...
Freeguild Grenadiers – experts in close-quarters combat – are always the first into the breach. Outfitted with the finest blackpowder weapons, flame-hurlers, and deadly polearms, they rely on overw...
The Cities of Sigmar fight to defend the holdings of Order across the Mortal Realms, putting their faith not only in the God-King but in steel and black powder. Though mere mortals, they hold back ...
This multipart plastic kit builds Erasmus Zonn the Enlightened One, a powerful wizard for your Cities of Sigmar armies in Warhammer Age of Sigmar. Mounted on Glyphwing and a Master of Realmsphere m...
The people of the Cities of Sigmar wage a ceaseless war against the horrors of the Mortal Realms, laying down their own lives in service of the God-King's cause. Though they might lack the daemonic...
Gate Gargants function as a living gatehouse, stationed as the forbidding core of a Castelite formation. These massive brutes rebuff enemy charges with bone-smashing sweeps of their warmauls while ...
This multipart plastic kit builds a Dawner's Triumph, a faction terrain piece for your Cities of Sigmar armies in Warhammer Age of Sigmar. As a mobile, floating memorial to the dead, your troops ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '