You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a group of villages to the west, in a landscape of azure lakes, where the ...
In Knarr, you are the leader of a band of Vikings. Manage the recruitment of your crew and choose the best territories to explore. Depending on the destinations reached (for trading or influence), ...
The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between t...
Steer your railway company through a land of strategic opportunity in Lightning Train, a new bag-building train game from the creators of Clank!™ and Dune: Imperium.Build your bag to improve your c...
Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes!Three different expeditions depart from Northern Europe,...
See them there, those little balls of fluff, so full of mischief and curiosity? You won’t believe it now, but this is how heroes start. Join the four kittens Leon, Adara, Nera and Guy in their adve...
Light Speed: Arena is a fast-paced real-time tabletop shooter where players turn their table into an intergalactic battlefield. Using a free companion app, the game combines strategy, quick thinkin...
In Tatsumi, the island celebrates you as their guardian dragon, their Tatsu. Your calling is to restore the elements on your island and renew good fortune for your people. Drafting resources, colle...
In space, what’s even the point of screaming?
A stand-alone entry point to the evergreen Gloom game line.
Make your rag-tag band miserable… and then kill them.
Fight your father, meddle with a mon...
The Game of Inauspicious Incidents and Grave ConsequencesIn the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the ...
The Game of Inauspicious Incidents and Grave ConsequencesIn the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the ...
In this game, Winnie the Pooh and his friends become detectives, solving mysteries in the whimsical realm of Alice in Wonderland, King Arthur's court, and, of course, the Hundred Acre Wood. Adults...
It’s Blorp! It’s Blorp! It’s strange, it’s thinky, it’s good. It’s Blorp! It’s Blorp! If you haven’t tried it, you should!” Blorp! is a tile placement game where players compete to build the bigges...
Spot it! is back in this new eco-conceived packaging, without plastic. The aim of the game remains the same. Everyone plays at the same time try to be the fastest at the table. Featuring 5 game var...
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!
Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new res...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '