Two ancient clans work to overpower, outwit, and outmaneuver each other to claim victory!
In this two-player duel, you’ll send out your elite warriors to vie for control of seven battlefields. Each...
Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (👆 for higher value, 👇 for lower value, 🫲 for same suit, or ✊ to ...
Another Dr. Knizia classic reimagined in the Allplay form factor–Money is an auction game where your bid is an eligible reward!
Collect different types of currencies. With 200 or more per currency,...
In Junk Drawer, players organize their junk drawer by carefully placing various shaped items within the four sections of the drawer. Each section has a unique organization goal and players must alt...
In High Society, you and up to 4 of your high-roller friends will flaunt your wealth to cement your place in the upper crust. Bid on luxuries like exquisite jewels, vintage wine, or the grand opera...
In Soda Jerk, you’ll be dealt a hand of delicious soda ingredient cards, including strawberry, blueberry, banana, kiwi, and orange. On your turn, either:
Play a card face down in front of one of t...
In Don't Botch the Broccoli, players have a hand of broccoli cards and simultaneously play one each turn. Players who play the same number move their card to their steamer, then whoever played the ...
In Tearable Quest, you’ll have to equip yourself with powerful weapons, fend off terrible boss monsters, and loot gleaming treasure chests using the powerful ability of: tearing paper!
Each player ...
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.
The cards that were played in the previous round are ...
Players begin by rolling dice to determine their bids. In order to score, win the number of tricks matching your bid. First to two points wins!
After a trick has started, players must follow suit i...
Find three in a row without causing an explosion!
Bombastic is a spicy, five-minute, travel-friendly game for two players. One player is Xs, and the other is Os — pretty standard so far. But what y...
For All Mankind is a fast-paced game of strategic exploration, clever trades, and diplomatic shenanigans. Build your empire across the ever-changing solar system (careful, the planets move!). Gathe...
From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technolog...
In Brink, players command a fleet of starships, explore new regions, collect and trade resources, and secretly vote on what hexes score points. Brink delivers a dynamic, high-interaction experience...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '