Constructing a Wonder isn't enough anymore! From now on, Medals will reward you for completing your objectives. Every decision counts towards leaving your mark on History and making sure your oppon...
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.
With this expansion, each player gets a separate "naval" board at the start...
Introduces diplomacy, spying, and debts in players’ 7 Wonders games
Discover new effects and new buildings.
A new way to play with teams (up to 6 players).
Compatible with the other expansions for...
One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles.Ta...
The Agora expansion adds the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate.
Increased replayability thanks to the n...
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion!Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons o...
These majestic edifices cannot be built by an isolated city.Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonder...
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and ...
On the battlefield of an ancient long forgotten realm, a metal cube hummed with quiet mystical power. Each of its six faces bore a spinning die, shifting from four to twenty sides in random fashion...
On the battlefield of an ancient long forgotten realm, a metal cube hummed with quiet mystical power. Each of its six faces bore a spinning die, shifting from four to twenty sides in random fashion...
On the battlefield of an ancient long forgotten realm, a metal cube hummed with quiet mystical power. Each of its six faces bore a spinning die, shifting from four to twenty sides in random fashion...
Have you ever heard the myth about cats having nine lives? In this trick-taking game you’ll put that to the test. Each round you’ll bet how many tricks you can win, but be careful, every victory wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '