The enormous spined crabs of Icaria are considered a delicacy by that world’s draconic masters. On Valhalla, few dare attempt such a meal, for the blood of these creatures is akin to molten lava. ...
BOOM Patrol is a competitive tank battle game that plays like a mash-up of Mario Kart and Battlebots. Whether you Medal - or get blown into next week comes down to your strategic and tactical decis...
The Exciting Card Game of Fantasy Battlefield Combat!Summoner Wars puts you in the role of a powerful summoner. Display your tactical prowess by summoning units to your gates, outmaneuvering your o...
In Nyakuza, players take their place as the head of their respective Nyazuka clan. They will bid for boats to go out and net the freshest catch in the bay, using it to set up their seafood Stalls. ...
Adrift is a puzzletale told through poems, illustrations, and physical artifacts, in which players will take on the role of a dream expert interpreting the significance of subconscious messages com...
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.Halls of Hegra is a solitaire-only wargame in th...
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legen...
Square One is a fast-paced, engine-building strategy game for 1-4 players. Just like its predecessor Project L, its easy-to-learn yet hard-to-master mechanics offer high replayability for the whole...
The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. T...
MATRX GIPF features the basic elements of GIPF combined with the move options from DVONN, PÜNCT, ZÈRTZ, YINSH, and TAMSK, opening up completely new tactical options that need to be mastered.
In this exciting cooperative game, you and your friends will become these beloved blue creatures to embark on a thrilling adventure. Gargamel, the evil sorcerer, has discovered the Smurfs’ secret v...
RULE THE GRID 4 THE WIN: With this classic Connect 4 game, featuring a sleek modern style, players go head-to-head as they try to get 4 of the same color discs in a row to win
EXCITING STRATEGY GA...
Age : 6+
Players : 2-6
Duration : 20 min
The Visual Categories Game Flip-Pix is the first-ever visual categories game for kids. Players look at a card with pictures on it and flip throug...
kCaloria gives you the chance to build an expansive and intricate food chain that must overcome obstacles at every turn! Sow the seeds to a thriving ecosystem with precious water tiles, grow verdan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '