Set:
Hour of Devastation
Type:
Creature β Human Archer
Rarity:
Common
Cost:
{1}{R}
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
A word of ve...
Set:
Magic 2011
Type:
Creature β Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of you...
Set:
Fourth Edition
Type:
Enchantment β Aura
Rarity:
Common
Cost:
{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
Set:
Magic 2011
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into...
Set:
Amonkhet
Type:
Creature β Beast
Rarity:
Uncommon
Cost:
{2}{G}
When Manglehorn enters the battlefield, you may destroy target artifact.Artifacts your opponents control enter the ba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '