Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit i...
Stormlight World GuideThe Stormlight™ World Guide is a 280-page richly illustrated book, packed with information on the history and culture of Roshar for the Cosmere® Roleplaying Game. The World Gu...
Stormlight GM ScreenThe Stormlight™ GM screen is a full color, three-panel GM screen arranged in landscape format for easy viewing over the top of the screen. Includes common game rules for actions...
Finish the Campaign
Carry the torch. Continue Hellfire’s legacy.
The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign w...
Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your t...
War Has Returned to the Woodland!The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes ...
Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, thi...
The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classe...
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete charac...
Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with e...
Campfire-Born, Frontier-Worn
Drawn from the smoke of campfire stories across the Americas, Manifest breathes new life into the tall tales of your youth. Explore the Allegheny frontier as fantasy ra...
Who will save existence?The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work...
The Marvel Multiverse Role-Playing Game's first full-sized sourcebook is here, focusing on the Uncanny X-Men!"To me, my X-Men!" This - the first full-sized sourcebook for the Marvel Multiverse Role...
Enlist in the War of the LanceTakhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies m...
Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenari...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '