Islebound: Emerald Edition is a special edition of the game with some altered components and rules. It's best to think of it as a variant of the game, rather than a 2nd edition. Islebound: Emerald ...
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey - then at the center of the Ottoman E...
Enola Holmes: Finder of Lost Souls is an all-against-one cooperative family game for 2-4 players. One player is the Criminal, hatching a sinister plan to abduct their victim, leaving puzzling clues...
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built ki...
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing ...
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. ...
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to...
Scholars of the South Tigris is a new stand-alone game in the South Tigris trilogy set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acqu...
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD.
As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding...
Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique ...
The Great Split is a drafting game for 2-7 players where you build a prestigious collection of riches by trading cards with the other players in simultaneous drafting rounds. You start each round b...
The Automa Solo Box is an expansion that allows you to play Terra Mystica alone. Play the base game or add one or both of the Fire & Ice and Merchants of the Seas expansions. 10 different Auto...
The party resumes anew, and the list of guests grows with this expansion for Mascarade!With thirteen new character cards to introduce to your games, every party is even more deceptive! Will you suc...
Cave Paintings is an expansion for Endless Winter: Paleoamericans. Each player gets a dry-erase player board which they can connect dots and draw lines on to unlock powerful one-time bonus actions,...
The cupidity of galactic corporations brought them to exploit a new planet: Myceliandre. But as factories are built, cataclysms start to tear apart the corporations' plans. They should beware, for ...
Just over a year ago, you journeyed into the Fortress, the last bastion of organized human society in the area. The community there took you in and helped you hone the skills you need to contribute...
From the twisted growth on the outskirts of Arkham to the darkened angles in the very corners of withered homes lies a vast menagerie of evil waiting to be summoned!With Fate of the Elder Gods: Bea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '