Guildhall returns for its second of three summer releases. Guildhall Fantasy: Alliance adds the Assassin, Marshal, Psion, Shaman, Spellblade, and Wizard to the mix as well as adding a new Victory point deck to the fun. While Guildhall Fantasy: Alliance provides a great play experience on its own, when combined with the previously released Guildhall Fantasy: Fellowship, players are able to create custom decks of any six professions between those they own, begin building their own custom Victory Point decks or shuffle everything together and begin playing the Mega Saga format listed in the rulebook!
Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they’ll give you—but be careful; your opponents might try to poach your party members!
In Guildhall: Fantasy, 2‐4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!
In Guildhall players play different colored Profession cards into their Guildhalls, each which grants a special ability to build your own Guildhalls or to tear your opponent's Guildhalls down. As players collect different colors in each profession, the abilities on the Profession cards increase in power and usefulness. When a player collects one of each of the 5 colors of a given profession they may trade that completed Guildhall for a Victory Point cards, which have abilities of their own and grant Victory Point points to the player. The first player to collect 20 VP points is the winner.
- Cards and rules are taken from the award winning, critical acclaimed, and Kennerspiel des Jahres Recommended Guildhall Old World Economy and Guildhall Job Faire releases ‐ New fantasy theme and new profession art from Gunship Revolution ‐ Releases may be combined and played together in one big Mega Saga deck or different Professions may be combined to create custom play experiences, including the original Old World Economy and Job Faire releases ‐ Great card game mechanics allow for card combos and tactical decision making
Returns Our policy lasts 14 days. If 14 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.
To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging. All un-opened products may be returned within 14 days for store credit.
Non-returnable items: - Gift cards - Video Games and consoles - MTG Singles - Book with obvious signs of use - Any item not in its original condition, is damaged or missing parts for reasons not due to our error
To complete your return, we require a receipt or proof of purchase. Please do not send your purchase back to the manufacturer.
Refunds (if applicable) Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund. If you are approved, then your refund will be processed, and a store credit will automatically be applied to your account within 24 hours.
Late or missing refunds (if applicable) If you haven’t received a refund yet, please log in and check your store credit on your gglogan.com account. If you’ve done this and you still have not received your refund yet, please contact us at staff@gglogan.com.
Sale items (if applicable) Only regular priced items may be refunded, unfortunately sale items cannot be refunded.
Exchanges (if applicable) We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at staff@gglogan.com and send your item to: Game Grid - Logan, 880 Main St #134, Logan UT 84321, United States. If a replacement item cannot be provided, we will issue a full refund back to the original payment method.
Gifts If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping To return your product, you should mail your product to: Game Grid - Logan, 880 Main St #134, Logan UT 84321, United States
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '