Warhammer 40K Core Book (9th Edition)

Warhammer 40K Core Book (9th Edition)

Warhammer 40K Core Book (9th Edition)

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The Book
A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.



The Rules
The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.

Additional rules also cover:

- Playing missions and the process of building an army in readiness, using either Power Rating or points values
- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise
- Battlefield Roles and 11 types of Detachment that can be included in your armies
- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000
- Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line
- Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented)
- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield
- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other

Open Play
Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:

- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game
- Three bespoke open play missions

Matched Play
Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:
- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game
- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught
- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories

Narrative Play
Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!

Includes the following:

- How to gather a Crusade force, and how it gains experience and levels up over its series of games
- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000
- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.
- Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles
- A Battle Scars table for those units who fail to emerge from their battles unscathed…
- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle
- A list of 17 different Agendas that players can choose from, split over five separate categories.
- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.

Rules Appendix
A handy reference section that includes the following:

- Designer's Commentary from rules designer Robin Cruddace
- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule
- An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword
- A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of
- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions

Returns
Our policy lasts 14 days. If 14 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.

To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.
All un-opened products may be returned within 14 days for store credit.


Non-returnable items:
- Gift cards
- Video Games
- Collectibles
- TCG Singles
- Books with signs of use 
- Any item that is not in its original condition, is damaged or missing parts for reasons not due to our error.

To complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.




Refunds (if applicable)
Once your return is received and inspected, we will notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a store credit will automatically be applied to your account within 24 hours.

Late or missing refunds (if applicable)
If you haven’t received a refund yet, please log in and check your store credit on your gglogan.com account.
If you’ve done this and you still have not received your refund yet, please contact us at Manager@Gamerealm.com

Sale items (if applicable)
Only regular priced items may be refunded, unfortunately discounted or sale items cannot be refunded. 

Exchanges (if applicable)
We will replace any items if they are defective or damaged. If you need to exchange it for the same item, send us an email at manager@gamerealm.com.
If a replacement item cannot be provided, we will issue a full refund back to the original payment method.

Gifts
If the item was marked as a gift when purchased, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be provided to you. 

If the item wasn’t marked as a gift when purchased, we will send a refund to the gift giver and they will find out about your return. 

You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable.


Depending on where you live, the time it may take for your exchanged product to reach you, may vary.

If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.